Mechangelion levels
Mechangelion levels are the fights the store tells you to clear, ending in bosses, on a planet system the updates name but do not map. Challenge modes are announced in version notes without rules, so this page lists the names and stops.Why the usual method fails
Level guides want a world map: planet by planet, the boss on each, the recommended weapon, the energy cost. The store never published that map. What it published is a stack of feature names across the update history. Turning those names into a walkthrough means inventing the paths between them. Players then search for a button their build renames, or grind a floor count nobody official stated. The method that does not collapse is to know which names are real, open the mode if your client has it, and learn the rule from the screen.
Steps
- Play the next level the game offers before you hunt a mode from a patch note. The description’s job for you is to beat the boss and complete levels. That loop is enough for a first week. The beginner guide gets you through a single fight.
- Check your version on update notes before you follow an old challenge guide. Tower and Space Race are 2.4 names. Raid Boss, Missions, and Hide Armor are 2.9 names. Energy and level balancing are 3.0. Cubic Planet, a VIP coupon, and Win Streak are 3.3. A browser tab may not show the later buttons.
- When a new mode appears, read its in-game text once. We cannot paraphrase rules that were not in the note. If the mode asks for energy, you have found the system announced in version 3.0. If it asks for a purchase, that price belongs to the store, not to this page.
- Treat a boss at the end of a level as a read, not as a puzzle solution we withheld. Weak spots were updated in a note without a diagram. Watch one startup. Save one upgrade. Boss fights is that practice.
- If you are lost in a planet select, do not install another copy of the game to reset the map. Update the official app, or play the browser level you can actually start. Progress problems go to cloud save.
Names that are real, and the blanks beside them
Campaign words we can point at: levels, bosses, a boss flow, new worlds, a planet system, new planets, a 5th planet, planet animations, and a Cubic Planet expansion. The 5th-planet line is duplicated on neighboring early version rows. That is a messy history, not two confirmed planets. Nothing says Cubic Planet is planet number six.
Challenge words we can point at: Tower challenge, tower-challenge improvements, Space Race, a daily special challenge level, daily missions, daily gifts, a star quest, a Star collection event, Win Streak, a Missions tab, and a Raid Boss Event. Each one is a label. Floor counts, timers, streak rules, and raid health are blank. New monsters, new enemies, and new enemy behaviour are also labels. Some of those enemies may be the giant dinosaurs in the store highlight; the notes do not say which. See dinosaur battles.
Systems that change how a level feels, still without numbers: an XP system, level balancing, an energy system, PVP leagues, improved PVP, and power-ups. Energy can stop a session that combat skill would have continued. We do not know the refill. PVP can be a different queue from a story level. We do not know the league thresholds. If a screen explains them, that screen is the source.
Limits
This page is a glossary of announced names, not a completion guide. We will not number the planets, script a raid, or tell you a daily gift’s contents. Browser players should believe the frame. App players should believe the updated app. A walkthrough that cites exact rewards needs a store sentence or an in-game screen, and the sentence is missing.
When you want the fight instead of the menu, the button above opens it. When you want the part you spend between levels, use weapons. When you want the computer, use play on PC. Leave the unpublished map unpublished. If the live listing disagrees, the listing wins.